Solve the Case in ‘Madrid Noir VR’

Madrid Noir is an interactive VR experience telling the story of a young girl named Lola as she pretends be a detective around the city of Madrid, during the summer she lives with her weird uncle. As the story unfolds and clues reveal themselves, the stakes are raised dramatically and there is a great on-foot chase sequence. The story is super cute, with a lot of very nice animation to match the excellent voice acting.

 For those that haven’t engaged in a VR experience film before, they’re pretty straightforward. They will almost always be less than an hour’s worth of narrative content where players engaging in the story through minor interactions. These often are things like pushing buttons or pointing items at the action. Sometimes these are optional, but I find they help add to the sense of presence of the films. Madrid Noir, for example, had a scene where we had to aim a flashlight in the dark to help Lola find her way before it would proceed to the next scene.

It’s worth noting that this particular experience did require players stand for the duration. This was so that we could turn in the directions the experience wanted, like to see the characters after a dramatic scene change. I find this kind of setup to be demanding and rude towards its audience- Snap rotation is a standard across almost all of the VR industry, so I don’t know why a developer would choose to exclude the feature when it means the difference between a seated or standing game. Accessibility matters, even in VR, people!

I really did adore the experience, however. Lola and her uncle were great, and I love the animation style so very much. This wasn’t the studio’s first VR experience, as they have previously produced Battlescar and Gloomy Eyes. I can tell Madrid Noir was made by a team of professionals, and I am hoping for more along these lines of quality. Recommended.

I’m IndieSam and you can follow me on my Steam Curator page for more VR indie games, experiences and more.

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