Immortal Redneck by Spanish developer CremaGames is delivers a fairly solid first person shooter in roguelite package for better or worse.
The title of Immortal Redneck is deceiving – hearing it some might presume the game to have the humor of classic comedy My Name is Earl or comedian Jeff Foxworthy. What I experienced was a bunch of repeated one-liners that barely even registered as comedy. The premise is that a Kansas man who loves guns has been turned into an immortal mummy. Each life will see him rampaging through Egyptian styled pyramids filled with monsters until he is killed and reborn in the sarcophagus just outside danger, rinse/repeat. It’s a pretty boring story to set up some real solid game moments.
The gameplay loop consists of exploring each room, killing its baddies, and going up any staircases to the next floor. Players will want to collect gold from dead enemies, as between active lives they can purchase small stat upgrades to their character. There is a decent variety of weapons, powerups and modifiers, but I didn’t feel like I had enough time experimenting with any of them. A shooting range would be nice! I also despised the fact any powerup or modifier I touched would automatically activate and ruin my in-progress run.
A lot of the running and gunning was definitely fun! I especially enjoyed leaping across floating platforms with my shotgun to dodge and shoot flying skull monsters. Sometimes I did struggle with the mechanics of aiming with the default pistol. Redneck had a good speed to him that sometimes felt a little much for the smaller rooms.
Immortal Redneck is a fun time killer that never quite nails down what it promised to be. I would recommend buying it in a sale, and perhaps playing it between games that require much more of a commitment.